Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the 4% default.
Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period and travel slightly higher than damage numbers from ordinary hits.
Note that minions cannot currently deal critical hits.
Notes[edit | edit source]
- Damage is doubled after being reduced by defense.
- While ammo is seemed to be affected by crit bonuses, crit chance actually entirely depends on weapon stats.