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Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the 4% default.

Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period and travel slightly higher than damage numbers from ordinary hits.

Note that minions cannot currently deal critical hits.

Notes

  • Damage is doubled after being reduced by defense.
  • While ammo is seemed to be affected by crit bonuses, crit chance actually entirely depends on weapon stats.
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